This is a journaling game about a little ship in a big universe. You will need a deck of cards, a notebook, a pencil, and a coin to play.
Sunday, February 8, 2026
Everyone Has A Space Ship
This is a journaling game about a little ship in a big universe. You will need a deck of cards, a notebook, a pencil, and a coin to play.
Friday, September 27, 2024
Gliti
Gliti is an abstract strategy game for two players. The goal is to create a row of five pieces of your color. You will need a checkerboard and twelve pieces per player.
The first player places one of their pieces in any square, and placement alternates until the second player decides to introduce movement. Players choose between movement or placement after that point.
Movement allows a player to move one of their pieces to any unoccupied neighboring square. The player also has the option to shift a row of up to three pieces one square orthogonally or diagonally along the line of the row as long as no piece blocks the movement. The row must include a piece of the moving player’s color.
For example, in the picture below white has decided to move the row to the right.
⚈ | ⚆ | ⚈ |
⚈ | ⚆ | ⚈ |
Players cannot move a group of pieces back into a position that would recreate the board on the previous turn. In the example above, black could not immediately shift all three pieces to the left. Black could, however, move the two leftmost pieces to the left.
If the players place all of their pieces without a movement turn, the second player takes another turn after placing their last piece.
After the last piece has been placed on the board, players continue to move either single pieces or rows.
The first player to create a row of five pieces of their color wins.
I would love to hear your questions and comments. You can reach me at shae.davidson@gmail.com
The game is available under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license (CC BY-NC-SA 4.0).
Monday, August 19, 2024
Buy Me a Coffee
Retro: Find the Thimble
One player takes a thimble or other small item and hides it in a room while the other players wait outside. The hider can put the thimble anywhere in the room that can be seen without moving anything. Players may have to contort themselves to see the thimble when they begin their search, but they won't have to open or move anything.
Players sit down after finding the thimble. They don't have to sit down immediately after they spot it, however, which adds an odd element of strategy to the hunt. They can misdirect other hunters by moving to another part of the room to sit down, even plopping down far from other players to create conflicting clues regarding the thimble's location.
The last person to spot the thimble becomes the hider in the next round.
The first time I played Find the Thimble was during a holiday event at a nineteenth-century house museum. We played in a large empty bedroom, and I imagined that we would play a round or two before moving to other historic games and holiday activities.
I was delightfully wrong. The kids loved the game, and spent more than an hour playing. They tucked the thimble on the wainscotting right next to the door, letting players pass by without a thought. They twisted themselves to perch the thimble inside the chimney, taking full advantage of a location you could see without moving anything if you were determined and imaginative. The next afternoon two of the families came back with friends, asking if they could play again.
Bloody Murder
Thursday, December 14, 2023
The Finicky Traveler
This is an auto-based reworking of a Victorian parlor game. The driver secretly picks a letter. As the group passes towns, streets, or local features, the passengers ask if the finicky traveler can visit them. The traveler cannot visit locations that have the chosen letter in their name. Passengers work to figure out the mystery letter guiding the traveler.
This work is licensed under CC BY-NC-SA 4.0
Card Table Engine
Monday, June 12, 2023
Beyond the Greenwood
Beyond the Greenwood is a set of notes for a romantic fantasy game built on the Freeform Universal System by Nathan Russell and The Shivering Circle by Howard David Ingham. It was inspired by the multi-hued fairy books of Arthur Lang, Arthurian legends and modern interpretations such as David Lowery’s The Green Knight and even George Romero’s Knightriders, Lloyd Alexander’s Chronicles of Prydain (specifically Taran Wanderer), and other works. You will need some paper and pencils, a few six-sided dice, and a tarot deck to play.
Friday, April 7, 2023
Anirac
Anirac is a board game for two players. You'll need a reversi set to play.
Players are trying to build a chain of pieces of their color connecting opposite sides of the 8x8 board. Black is working to connect the top and bottom of the board, while white hopes to connect the left and right sides.
Each turn, a player can place one of their pieces on the board or flip two adjacent pieces as long as one is black and one is white. For example, a player could flip A and B in the top diagram to begin forming a path made of white pieces:
⬤ | ◯ | |
⬤ | A | |
◯ | B |
⬤ | ◯ | |
◯ | A | |
⬤ | B |
The first player to build a continuous path of pieces connecting their edges of the board wins. Pieces can connect diagonally.
Note: sometimes I get stuck when coming up with names for board games. Anirac is Carina spelled backwards.
Prime Rummy
For example, player has these cards in their hand:
♢A, ♤4, ♡9, ♢8, ♡Q, ♢4, ♧K, ♡10, ♡3, ♤J
Grouping them by color, the player has
♢A, ♡9, ♢8, ♡Q, ♢4, ♡10, ♡3 for a red total of 35.
and
♤4, ♧K, ♤J for a black total of 4.
When a player has prime numbers in their hand, they can go out by discarding a card and revealing their hand.
A player who only has cards of one color in their hand can go out if the value is prime.
Sunday, January 1, 2023
The Tower and the Oracle
In the diagram below white is playing the oracle and black is playing the tower. The game begins with the tower and the oracle in opposite corners and one stone of each color placed near the center of the board. The remaining stones begin the game off the board.
⬠ | |||||||
⚫ | |||||||
◯ | |||||||
☗ |
On your turn, you can place a stone of either color from the reserved pieces, or move a piece of your own color that is already on the board (including the tower or oracle). Stones, towers, and oracles move one space diagonally or orthogonally. They can jump over pieces of either color, and can change direction as they jump. Pieces are not removed after jumps.
The first player to create a continuous path of stones between the tower and the oracle wins. The path can include stones of both colors.
Monday, February 21, 2022
Dream Ticket
Dream Ticket is a playful art project. You and your friends will need to gather several small slips of paper. On each one, write a short blessing, prophecy, or cryptic message, such as:
the faceless brood sings for you.
the bone tree remembers
whither the abomination of the sands?
meet me at the cenotaph, oh darling blue eyes
Try to write inscriptions that are weird and arcane, and avoid violence and vulgarity. If you're looking for inspiration, the generators at Seventh Sanctum are a wonderful resource.
Divide the prophecies among the players and stash them in your pockets. Over the course of the day, randomly pull notes from your pocket and leave them where others will find them. Slip one between the pages of a library book. Hide some in the pockets of clothes as you go shopping for a new cloak. Leave one tucked away with the camping gear at your local sporting goods store. Follow your heart.
I'd like to offer a special chant of gratitude to Bucky Cutright, who helped birth this game during a lovely spring drive along I-79 and who suggested that I write the words "dream ticket" on a small scrap of paper.

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