This is a journaling game about a little ship in a big universe. You will need a deck of cards, a notebook, a pencil, and a coin to play.
Wheat Penny Games
Sunday, February 8, 2026
Everyone Has A Space Ship
This is a journaling game about a little ship in a big universe. You will need a deck of cards, a notebook, a pencil, and a coin to play.
Friday, September 27, 2024
Gliti
Gliti is an abstract strategy game for two players. The goal is to create a row of five pieces of your color. You will need a checkerboard and twelve pieces per player.
The first player places one of their pieces in any square, and placement alternates until the second player decides to introduce movement. Players choose between movement or placement after that point.
Movement allows a player to move one of their pieces to any unoccupied neighboring square. The player also has the option to shift a row of up to three pieces one square orthogonally or diagonally along the line of the row as long as no piece blocks the movement. The row must include a piece of the moving player’s color.
For example, in the picture below white has decided to move the row to the right.
⚈ | ⚆ | ⚈ |
⚈ | ⚆ | ⚈ |
Players cannot move a group of pieces back into a position that would recreate the board on the previous turn. In the example above, black could not immediately shift all three pieces to the left. Black could, however, move the two leftmost pieces to the left.
If the players place all of their pieces without a movement turn, the second player takes another turn after placing their last piece.
After the last piece has been placed on the board, players continue to move either single pieces or rows.
The first player to create a row of five pieces of their color wins.
I would love to hear your questions and comments. You can reach me at shae.davidson@gmail.com
The game is available under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International license (CC BY-NC-SA 4.0).
Monday, August 19, 2024
Buy Me a Coffee
Retro: Find the Thimble
One player takes a thimble or other small item and hides it in a room while the other players wait outside. The hider can put the thimble anywhere in the room that can be seen without moving anything. Players may have to contort themselves to see the thimble when they begin their search, but they won't have to open or move anything.
Players sit down after finding the thimble. They don't have to sit down immediately after they spot it, however, which adds an odd element of strategy to the hunt. They can misdirect other hunters by moving to another part of the room to sit down, even plopping down far from other players to create conflicting clues regarding the thimble's location.
The last person to spot the thimble becomes the hider in the next round.
The first time I played Find the Thimble was during a holiday event at a nineteenth-century house museum. We played in a large empty bedroom, and I imagined that we would play a round or two before moving to other historic games and holiday activities.
I was delightfully wrong. The kids loved the game, and spent more than an hour playing. They tucked the thimble on the wainscotting right next to the door, letting players pass by without a thought. They twisted themselves to perch the thimble inside the chimney, taking full advantage of a location you could see without moving anything if you were determined and imaginative. The next afternoon two of the families came back with friends, asking if they could play again.
Bloody Murder
Thursday, December 14, 2023
The Finicky Traveler
This is an auto-based reworking of a Victorian parlor game. The driver secretly picks a letter. As the group passes towns, streets, or local features, the passengers ask if the finicky traveler can visit them. The traveler cannot visit locations that have the chosen letter in their name. Passengers work to figure out the mystery letter guiding the traveler.
This work is licensed under CC BY-NC-SA 4.0

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