Discuss safety, genre, and tone, and then describe your character.
Roll 1d6 when the story is in doubt. Things go well on a roll of four or higher, otherwise there is a complication, twist, or failure. Add one to the roll if skills, background, or circumstances favor the character; subtract one from the roll if the situation is particularly dire.
Give your character a more developed story and deeper connections to the world as they advance.
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